BPTO Opens Public Call for Contributions on the Registration of Electronic Games
By Roberto Rangel and Jaqueline André
On August 25, 2026, the Brazilian Patent and Trademark Office (BPTO) published Public Call for Contributions No. 002/2026 to receive input on regulatory alternatives for the registration of electronic games as autonomous assets.
Contributions may be submitted through the Brasil Participativo platform until October 24, 2026.
The initiative follows the Brazilian Legal Framework for the Electronic Games Industry – Law No. 14,852/2024 – which added the granting of registration for electronic games to Article 2, item VI, of Law No. 9,279/1996 (the Brazilian Industrial Property Law), granting the BPTO authority to act on the matter.
Although the legislation expanded the BPTO’s institutional powers, it did not establish the instrument, administrative procedure or technical requirements necessary to implement this protection. The Public Call for Contributions seeks input from society, academia, the business sector and other interested parties on the subject.
The contributions received will support the preparation of a Regulatory Impact Assessment (RIA), which will examine the need for regulation, its suitability and potential impacts, as well as the available alternatives for regulating the registration of electronic games.
The complexity of electronic games
Electronic games have a complex and hybrid nature, bringing together different intellectual property assets, including:
- computer programs;
- musical works;
- graphic artwork;
- characters;
- scripts and narratives;
- industrial designs;
- trademarks; and
- potentially patentable inventions.
These elements are currently protected under different legal regimes, administered by different authorities or subject to independent procedures. However, there is no mechanism that allows them to be identified as an integrated asset.
According to the Technical Note supporting the Public Call for Contributions, there is a regulatory gap between the authority granted to the BPTO by the Legal Framework for the Electronic Games Industry and the mechanisms required for its effective implementation.
The BPTO identifies two main categories of risks. On the one hand, maintaining the regulatory gap may widen the distance between the legal provision and its practical implementation, reducing the effectiveness of the public policy and delaying the availability of instruments compatible with the authority granted to the BPTO.
On the other hand, the adoption of a sui generis regulatory measure could create difficulties in terms of compatibility with international law and foreign legislation, potentially resulting in barriers to exports by the Brazilian electronic games industry.
The objectives identified in the Technical Note include:
- assessing whether the instruments currently available are adequate;
- identifying regulatory alternatives compatible with the Brazilian legal system;
- establishing clear, transparent and predictable administrative procedures;
- promoting greater administrative efficiency in the BPTO’s activities;
- observing the principles of legality, proportionality and legal certainty; and
- fostering a regulatory environment conducive to innovation and the development of Brazil’s electronic games industry.
The two regulatory alternatives
Both alternatives involve the creation of a sui generis legal regime for the registration of an electronic game as an autonomous asset.
For purposes of the proposal, an electronic game would be defined as the integration of the computer program and the Game Design Document (GDD).
Constitutive registration
Under the first alternative, the registration would have a constitutive nature. The right would arise upon the granting of the registration by the BPTO.
The procedure could include:
- formal examination;
- substantive analysis of technical requirements;
- opposition proceedings;
- appeals; and
- administrative invalidation proceedings.
This alternative would allow for a more detailed examination by the BPTO, but could also result in greater complexity, costs and processing times.
Declaratory registration
Under the second alternative, the registration would have a declaratory nature. The right would arise from the creation of the electronic game itself, while the registration would serve to recognize and publicize it.
Under this model, the procedure would be limited to formal examination, which could reduce costs and provide greater processing speed.
Under neither alternative would existing protection mechanisms be replaced. Trademarks, patents, industrial designs and copyright-protected works would continue to be governed by their respective legislation.
Any potential sui generis right would apply exclusively to the electronic game considered as a unified asset.
International compatibility
The Technical Note also states that, according to research conducted by the World Intellectual Property Organization (WIPO), treaties and international agreements, as well as the legislation of other countries, do not provide for specific protection for electronic games in the same manner under consideration by the BPTO.
The registration of electronic games would therefore be a specific creation of Brazilian law. One of the regulatory challenges will be determining how to address the lack of correspondence with other legal systems in order to avoid potential barriers to exports by the Brazilian industry.
The Public Call for Contributions questionnaire
The questionnaire attached to the Technical Note addresses several aspects of the potential protection regime.
Among other matters, interested parties are invited to consider:
- whether the current legal system is sufficient to protect electronic games;
- whether specific protection mechanisms should be created;
- whether protection should depend on registration if a sui generis right is established;
- which elements should comprise the subject matter of the protection;
- what the term of protection should be;
- whether substantive examination of originality should be required;
- whether external specialists or experts should be involved; and
- which documents should be submitted with an application for registration.
The elements that could comprise the subject matter of the sui generis protection include:
- the computer program;
- the Game Design Document;
- audiovisual elements;
- the narrative and script;
- characters;
- the soundtrack and other sound elements; and
- technical development documentation.
With respect to the term of protection, the questionnaire presents three alternatives:
- the same term applicable to computer programs: 50 years;
- the same term applicable to copyright: 70 years after the author’s death; or
- a specific term for electronic games.
If substantive examination is adopted to assess originality, the questionnaire also asks whether it would be reasonable to require technical support from an external specialist or expert. In that case, it would be necessary to determine who should bear the costs: the applicant or the party raising the dispute.
Regarding documentation, the alternatives include:
- submitting the complete Game Design Document;
- multimedia files;
- screenshots; and
- an encrypted file.
The questionnaire also asks whether the complete submission of the GDD could create risks involving the disclosure of strategic or confidential information.
How to participate
Contributions must be submitted through the specific form available on the Brasil Participativo platform.
Responses must be entered in the field corresponding to each question and must specifically address the subject matter of that item.
- The following contributions will not be considered:
- submissions made after the deadline;
- submissions made through a method other than the designated form; or
- submissions that do not comply with the instructions of the Public Call for Contributions.
During the consultation period, the Technical Note, containing the technical basis and description of the regulatory alternatives, will be available in full on the BPTO’s website and on the Brasil Participativo platform.
After the Public Call for Contributions closes, the submissions will be forwarded to the areas responsible for preparing the Regulatory Impact Assessment on the registration of electronic games. The contributions will then be analyzed and consolidated by the BPTO.
Bhering Advogados monitors regulatory developments in intellectual property and their practical implications for companies and owners of intangible assets, including those operating in the technology and entertainment sectors.
Legal references
Law No. 14,852 of May 3, 2024, which establishes the legal framework for the electronic games industry and amends Laws No. 8,313/1991, 8,685/1993 and 9,279/1996.
Law No. 9,279 of May 14, 1996, which regulates rights and obligations relating to industrial property.
